top of page
fifa-23-logo-alt-2.png
image_edited.png
image_edited.png

EA FC 24 and 25
Gameplay Designer

- Created and iterated design proposal of major feature taking in consideration design pillars and the downstream effects in other areas. Most notably PlayStyles for FC24 and Rush for FC25.

- Coordinated and headed cross team collaboration to ensure design vision of feature was concise and clear across all stakeholders and functional teams.

EA.png

Unannounced Mobile
Sports game - Gameplay Designer

- Served as lead gameplay designer.

- Worked closely with the Creative Director and Game Director to design systems and features that aligned with our creative vision and product strategy.

- Led scrum teams through pre-production on major features.

- Mentored teammates from game design, UX, and QA in my areas of expertise.

fifa-23-logo-alt-2.png

FIFA 22 and FIFA 23
Gameplay Designer

fifa-23-logo-alt-2.png
2560px-FIFA_22_logo.svg.png

- Designed core systems, key features in FIFA such as: Rules, Switching, Goalkeeper and Volta Arcade.

- Worked on a cross-team collaboration as owner of gameplay design for the FIFA welcome experience.

- Designed skill games progression feature for FIFA's first-ever onboarding experience.

fifa-23-logo-alt-2.png

FIFA 21 and FIFA 20 Associate Game Designer

1200px-FIFA_21_logo.svg.png
2560px-FIFA_20_logo.svg.png

- Designed new game modes and key features such as: House
Rules, Volta and Rules.

- Documented best practices and tuning instructions for a legacy
feature.

- Mentored and oversaw work of skill game designers on my team.

- Designed and scripted new innovative skill games features.

fifa-23-logo-alt-2.png
2560px-FIFA_19_logo.svg.png

FIFA 18 and FIFA 19
Assistant Game 
Designer

- Designed skill games for various game modes.

- Designed supporting features to improve user learning and difficulty progression.

- Directed asset production for skill games.

fifa18demoicon.png
APK.png
APK.png
Lionel.png

Personal Projects
Game Designer

- Single-player focused projects to hone my game design skills in-between projects. Pushed myself to created innovative designs to add a twist to popular genres.

- Created and iterated documentation and promoted playtests to fine tune mechanics.

- Scripted all projects in GML and created all art assets.

- More on Design process:
    -
GOD SAVE US Trailer
    - GOD SAVE US Design Breakdown
    - THE ADVENTURES OF LIONEL Trailer
    - THE ADVENTURES OF LIONEL Design Breakdown

© Breno Leão
All content and trademarks property of their respective owners.

bottom of page